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 Lugormod Evolution 1.0

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Lucasfarts



Number of posts : 1
Registration date : 2008-04-27

Lugormod Evolution 1.0 Empty
PostSubject: Lugormod Evolution 1.0   Lugormod Evolution 1.0 Icon_minitimeSun Apr 27, 2008 5:21 am

What is Lugormod Evolution?
-Lugormod Evolution is a project made by Lucasfarts and Garanti. This version of Lugormod got lots of new commands, fixes and even a new profession for you!
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Features

New commands:
-addcastle [0-10] // This command creates a very well-made castle for you to enter (elevators and doors is inside). You simply type the command as written and then a number, which tells the mod how big the castle shall be. NOTE: 0 = normal size and the doors can be made only accessable by button or admin/profession (see command "Linkobject", "linkprofession" and linkplayer).

-addhouse [0-10] This command creates a very well-made house for you to enter (with doors). You simply type the command as written and then a number, which tells the mod how big the house shall be. NOTE: 0 = normal size and the doors can be made only accessable by button or admin/profession (see command "Linkobject", "linkprofession" and "linkplayer").

-linkobject // This command links two objects to each other, like the object to get triggered and the object to trigger it. You simply need to target the object you want to open and write the command. Then find the button or whatever you want to trigger the object, target it and write the command. NOTE: You can also use the entity numbers, example: /linkobject 151(door) 160(button).

-linkprofession [profession number] [entity] // This command links a object and a profession together, which means that only this profession can trigger the object. NOTE: 0 = admin, 1 = Sith/Jedi, 2 = Merc, 3 = Engineer.

-linkplayer [name] [entity] // This command links the chosen player(s) to the object, which means that only the chosen player(s) can access this object. NOTE: You can simply, target a player and write the command, then target the object and write the command and they will be linked.

-hex [player] [npc] // This command turns the chosen player (if no player name written, it will go for your target) into a npc. Example: /hex Lucasfarts rancor, this will turn Lucasfarts into a rancor (not kyle with rancor sound).

-stashtime [min] // This command tells the server how long time there have to go between the stash getting deposited to it respawns. NOTE: 0 = respawn right after.

-whirlwind // This command makes the admin writing the command spin around with his/her saber, hitting everyone around him. To turn this off write the command again. NOTE: The admin using it will be able to move and screen will NOT be effected of the spin.

Stalax Evolution:
-From the idea of Stalax comes: Stalax Evolution. This contains exactly the same stuff as Stalax, but there will be NO lag. Read about it on: http://www.forum.lugormod.info/showthread.php?s=ec6b28cf99aec20ecfeef7cc701940ce&t=15

New Profession:
-Lugormod Evolution proudly presents to you the new profession: Engineer. Starting with a jetpack, pistol and melee, the Engineer is a master in creating mechanical things. A Engineer can learn to create vehicles to ride/fly on/in and even mechanical npcs to fight for him.


Bug Fixes:
-Following npcs will no longer cause server to crash when spawned: Ragnos, saber_droid, saber_droid_training, yt-1300 (skin added).

Bots:
-Astupidbot will not answer in private when whispered (instead of chat spam).

-Config added to edit bots (name, admin, force, chat messages etc.)


NOTE: THIS MOD IS UNDER CONSTRUCTION AND SOME MORE STUFF MAY BE ADDED. NO RELEASE DATE YET.
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